What is the problem?
Patterns mode could be more fit for performance if it would have its own selection of tracks and its own variations, separate from the Sequencer mode. By having the possibility to select tracks independently in Patterns mode, the performer wouldn’t need to remember which tracks are selected in the Sequencer and it wouldn’t have to go back and forth between both modes to change selections. By having Patterns mode variations, it would be easier to organize patterns and variations on different rows so they wouldn’t overlap, a not unusual problem currently.
What do you want to achieve?
It would be just awesome to make patterns view remember selected tracks and activated variations separating them from selections/variations in the sequencer view.
Player could just press “pattern”, select frequently tweaked tracks and adjust their parameters from there – no need to activate and deactivate them all over again, manually. On leaving the pattern view, regular view could have absolutely different set of selected variations or selected tracks (to tweak other tracks, too, fast and easy).
Patterns view would offer the same for variations, an own selection different than in the Sequencer. This way variations will never overlap with patterns unless player want them to and utilize the underused grid in that view.
Having in mind that you can leave the patterns’ view on release of the button, it would provide fast access for your progressions without all those manual activations and deactivations via the grid. On top of that, the mechanical button provides way more reliable access to what player uses the most rather than pads.
Any links to related discussions?
- Remember states for Play: accessible views/modes anywhere
- Patterns view should be over variations view