It would be absolutely awesome if we had a mode where slices would play from their respective marker “through” to the end of the sample (or as far as it can whilst the note is on) instead of stopping when it reaches the next marker.
What is the problem?
Currently when a sample is sliced, each slice plays from that slice’s marker and stops when it hits the marker of the next slice.
What do you want to achieve?
A new Beat Slice mode where slices would play from their respective marker “through” to the end of the sample (or until an OFF command, etc). This would make programming drum breaks much more fluid, and is widely implemented on other samplers that have slice modes.
Are there any workarounds?
There is the P command, but it’s not precise enough. You can’t hit the start of a transient accurately in a breakbeat, particularly with longer samples. You also can’t jam out a rhythm or a phrase MPC-style on the pads with the P command.
Any links to related discussions?
The old Polyend Tracker Github posts - 254, 461, 1012 + more
Aware of P command but it’s not precise enough as you say, you can’t hit the start of a transient accurately in a breakbeat, particularly with longer samples.
You also can’t jam out a rhythm or sample MPC-style on the pads with the P command.
Been a little while and not much word on this, know it’s a small thing but would still would really like this as an option just because it can be really useful for doing certain sample play and honestly with slicing already in it would be easier to just use slices + this option, compared to having to use P instead of slices
Just to expand on this in Renoise since I feel it’s strongly relevant also being a tracker, an image of it in the UI: