Sample slicing mode

Trying to visualize how slicing would work on the Play, but I don’t get it (…yet). As it doesn’t have playable pads like some of the mentioned references (MPC, Maschine, Circuit), I don’t see how a ‘typical’ slicing mode (slice to pads) would work.

A basic sample editor I can see: cropping, normalizing, looping, fade-in and out.

Or is setting multiple starting / cue points per sample what you’re after? Like the Elektron Digitakt slice machine? That I can see, so the randomizer could pick / jump through a sample to those given points or predefined beat grids. Or you can ‘quick select’ saved starting / cue points while programming a step.

This all could be part of a basic sample editor: set cue point or marker (SP-404mk2 before slice-to-pads action).

A workaround option for the latter could be to copy / paste a tweaked step including a specific starting point. Still working with the same loaded sample, instead of multiple smaller ones inside your project.

I guess a bit like the digitakt would work as you say. a slice grid. it would mean not having to pre-slice all your drum breaks on a computer before importing them.
grab a break, slice grid. go.

it would be epic imo.

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Yeah I imagine it could be done Digitakt style like, either to a slice grid, or auto slice at transients.
The way the Play users folders for it’s algorithms is also important here, so I imagine when slicing a sample it is sliced to it’s own folder, the user is able to select which slice to play by holding the pad and selecting the slice number for that sample, obviously slice would also be an option under chance/action for Random Slice and Random Slice under the randomiser function.

The slice folder comes into it’s own, whereby using the Random slice function can then take random slices from either the immediate sliced sample or all the various sliced samples in the slice folders, this would be such a cool feature, especially when it’s used with the Nuke, Duke Nuke algorithms, can imagine some wild loops being created with this.

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Hey @Mitch, totally understand you guys can’t reveal what is going to make it onto the next firmware update as things are subject to change, can we at least get some idea or hint if sample slicing is going to make it onto the Play in the near future though :pray: :wink:

Sorry I cant reveal anything about the next firmware…yet!

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I would be suuuper fine with an automatic X equal slices per sample feature. That’s a must too IMHO.
…and an automatic x slices @ transient feature would be a nice addition.
All with zero crossing :slight_smile:

look here i made a project forr slicing samples . u can easy exchange samples there or copy tracks or whatever you wanna do . its like an empty preset project with 3 tracks for 3 different loop lenghts . original speed of the sample doesnt matter , just the length, cuz the steps start points are setted in % not in ms . best you try maybe its easy to understand

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How’s sample slicing feature coming along for the OG Play/Play+?

We are nearly at the 2yr anniversary on the top of that wish list :partying_face:

I simply can’t imagine how sample slicing would work on the Play. The device is not optimized for that type of stuff. It was not developed with slicing in mind. The screen is too small for that.

You would ask for live recording in finger drumming mode. As you can do sample slicing manually with Sample Start/End knobs, you then could just record triggering different parts of a loop.

Speaking of me, I sometimes load loops too. Then I’d just fill all steps in a track with the loop and then perform Sample Length randomization, perhaps several times. Then I’d apply some Texture and Space and add probability to some of the steps. Works like a charm. Instant vibes.

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I’m not going to write another reason why the Play IS perfect for this and how do you know it is not optimised for sample slicing? and as for the screen, it’s the same size as the Digitakt and does slicing on the grid just fine :smirk:

The whole point of sample slicing on the Play is to take advantage of the randomisation features of the Play itself, which is some of it’s key features, read previous posts as to why.

The whole manual moving sample start/end is a non starter, because it does not take advantage of the randomisation algorithms (again see above in regards to sample slice folder), it’s already been accepted as a wish by Polyend so regardless whether you can imagine it or not, Polyend obviously have it in mind.

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It’s more for drum loops I guess? Idk, for me It’s way more interesing to gather drum and percussion samples from different sources. But people can have different tastes and needs, ok. I’m leaving the thread now. Apologies.