Random fill function is changing / reverting my sample

I can use random fill to generate a pattern, and then change/ or audition different samples within that pattern, but as soon as I hit the fill button again (to randomize the pattern again) it also reverts to the original sample selected. Is there a way to prevent this, so I can continually generate random patterns and also try different samples at the same time?

I think the random fill function should only alter the pattern and not affect the current sample selected or revert to the original sample when triggered.

Thanks!

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I’m having this exact issue and it’s such a pain in the ass. There should be a setting for locking down the sample on the track when using the Fill. I can’t believe how this has been overlooked as it’s the most natural expectation of outcome using the feature. Tbh, if the argument is “well it’s by design like that”, maybe the design is not good.

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Exactly. Surprised this has not received any more feedback / response from Polyend or the community - love to see this updated

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I’m having this exact issue and it’s such a pain I am shocked TBH, any news from support?

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I’m having this exact issue. It feels like it’s been abandoned. What a shame. I’m very disappointed

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Wow… just got my Play+ and was checking if this behaviour is only for me so wrong.

If I go to Fill → Random : what do you expect? Yes, it to just make some random pattern, nothing else. This is close to a return reason.

I love randomization but this is useless…. once you change the sample you cannot use fill anymore? Thats a mean joke…

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Just got my Play+ and I am having this issue as well. I thought I might have been doing something wrong but it definitely feels like a bug. Why does pressing the “fill” function revert to the original sample and not keep the sample that I have switched to? As someone else said, it makes the function pretty useless after changing the sample.

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I first posted this almost 2 yrs ago - I wouldn’t say that it’s a deal breaker (I still enjoy my Play+) but it is still a frustrating issue. Thank you to those who have also responded - the more attention on this, the more likely the devs might respond with a fix :saluting_face:

Yes, I was shocked to see that it had been so long without any comment from Polyend. Is this intended behavior perhaps? Surely not. It’d be great to hear from the Polyend team either way.

It’s because they have already addressed this a couple of times. It’s the nature of the beast I’m afraid. When you hit fill, the parameters are stored virtually which is what is causing it to revert. The solution is to deselect the track.

This was a bug I reported when the Play first came out. It’s explained in a bit more detail there.

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Hey Dann, thanks for posting this, I had to review several times and demo the process to make sure I wasn’t missing something - but what we are really hoping for (original post) is to be able to “continually generate random patterns and also try different samples at the same time”. I now understand better how it chooses samples / parameters when applying random fills, which is helpful if I already know what sample I want, but the idea was about itterating both patterns and samples on the fly…

Please let us know if we are missing something - thanks! @Dann