Loading 1.3 samples and scenes

That may be the case for GRAINS and DWA, but WAVS uses wavetables, and those won’t be much use for GRAINS and DWA, just preview some of them on your computer and you’ll see what I mean.

Also I’m pretty sure the limit of 250 files per directory and the small screen will bite you long before you can fill up the SD card.

Personally I appreciate the separation, but I also think that the best way to handle this is letting the user choose their own structure of possibly nested sub-directories. Which incidentally would also get around the limit of 250 samples per engine, too.

There’s a wish for sub folders, we could easily edit it to accommodate your needs, too:

these are “normal” samples, so you can use them in the GRAINS engine, but they’d sound rather weird and glitchy in the WAVS engine (which expects wavetables, and would assume these files contain 256 waveforms, see p. 64 in the manual).

Definitely a worthwhile experiment.

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