Insane clipped dropouts on wtfm

Just got this and think I hit the speedrun for breaking a synth, lol

Setting the env depth negative on a low enough cutoff cuts out the entire synth(all 3).WTFM has a sequence and is running through reverb, the other two synths are pretty basic. I’m attaching a dropbox link if anyone wants to try the scene for themselves.

I knew the synth had voice limitations but this is well beyond a simple voice steal/cut off.

Hey there @clee1657, welcome to backstage! Great to have you join us here.

It’s a known thing and unfortunately doesn’t sound like it’s going to get fixed. You can read more about the issue in the link below.

Wow, you closed the topic and ignored the bug instead of making sure the filter won’t go below zero??? It’s a software synth, for god’s sake! It’s just couple of lines of code - or one, actually - to fix this.

I was meaning to get the Mini, but now I’m really doubtful about how serious you are about your products… :slight_smile:

This is ridiculous

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Nah, I did do anything :innocent: I’m just a lowly Mod who takes some of their free time to keep the community going here :slight_smile:

I totally get your frustration, and I’ll pass the word along.

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I meant the thread you linked to - the guy there said they won’t fix it and closed it. Unbelievable.

So, there are two separate bugs here:
#1, which is more rare but breaks Synth entirely. Yes, we can fix this.

#2—Clicks on filter modulation. First, the label on this is a bit misleading - The filter frequency does not go below zero, but it goes low enough that sudden changes cause popping.
but this is how any synth works, even analog filters pop/crack with fast envelopes.

This is unlikely to be fixed. There isn’t a two-line code solution, as any fix would break or drastically change current patches or the sound of the MG24 filter, which we wish to avoid.
Admittedly, “by design” isn’t the best way to label this; it is more of an internal documentation when a fix is not planned. This isn’t a case of lazy developers, they work pretty dang hard actually :slightly_smiling_face:
The MG24 filter models a specific analog filter, it is a complex design and is the most resource-intensive filter. The current frequency limit is set to 22 Hz. If we set it to 110 Hz, the pops are less prominent, and they seem to go away at 220 Hz. We could do this, but it would break other patches and limit the LPF to something that is kinda useless for bass when.
Other fix attempts also changed the character of the filter, so we decided to leave it as it is for now.

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thanks for the detailed reply! looking forward to installing 1.3 and seeing a fix rolled out for this

Thanks for the reply & explanation! :heart:

I feel way more confident right now. If only support / sales were answering the e-mails (I asked if they could match a price of another shop here in Poland, as I’d prefer to cut the middle-man) my unit would already be on its way right now… :wink: :smiley:

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