We have chance fx and random fx, but it would be nice to have control over how many times a step plays after each sequencer pass or how many times an fx is triggered. For example, a snare plays 1 out of every two passes, or on the 3rd pass a roll is triggered.
Are there any workarounds?
Making multiple patterns.
Any links to related discussions?
Any references to other products?
The Play has many options for Chance in addition to %.
Chance – determines if/when the selected action is executed. If the action is eg. “Random Note” controls the tuning condition for triggered notes. The algorithmic Chance/Action couple operates on both internal sample-based and MIDI sequencing and is never destructive to the existing steps.
Always – probability turned off.
90-10% chance – a random probability percentage.
The Group with last – plays the step only if the previous step with the condition on the track was played, making it possible to link steps with a random probability. Either none or all are played.
Play N/Skip M – determines step playback in subsequent loops of the pattern. e.g. Play 2/Skip 3 will play the step twice. Then ignore the step in the next 3 loops, and then play twice again, and so on.
Skip N/Play M – same as above but starts with skipping N times.
When working on a single pattern in Play, the Chance/Action Play/Skip values always trigger steps as it was the first loop iteration. This will work differently when creating chains in the Pattern mode.
Chance – determines if/when the selected action is executed. If the action is eg. “Random Note” controls the tuning condition for triggered notes. The algorithmic Chance/Action couple operates on both internal sample-based and MIDI sequencing and is never destructive to the existing steps.
Always – probability turned off.
90-10% chance – a random probability percentage.
The Group with last – plays the step only if the previous step with the condition on the track was played, making it possible to link steps with a random probability. Either none or all are played.
Play N/Skip M – determines step playback in subsequent loops of the pattern. e.g. Play 2/Skip 3 will play the step twice. Then ignore the step in the next 3 loops, and then play twice again, and so on.
Skip N/Play M – same as above but starts with skipping N times.
When working on a single pattern in Play, the Chance/Action Play/Skip values always trigger steps as it was the first loop iteration. This will work differently when creating chains in the Pattern mode.