Using chat to help

so it takes a while to understand chat….. spent an hour working out a berlin field guide for techno for next years superbooth with track workflow, production workflow, inspirational quotes from berlin producers, concise history of techno in berlin, map of berlin with the clubs and quick guide and then QR linked spotify playlists of different era and genre….to get to the end and find place holders on pdf… i was so excited… so using chat make it one thing at a time and gradually layer your prompts…

let me know if this hits the mark. mini tracker guide to creative fills and generative hacks

R


Polyend Tracker Mini — Advanced Fill & FX Pro+ Cheat-Sheet v3

(A4 Landscape Edition — Forum-Formatted)


PAGE 1 — Fill Workflow + Creative Fills

Fill Workflow Overview

  1. Highlight steps or range

  2. Press SHIFT + FILL to open Fill menu

  3. Choose Fill mode → Notes, FX, or Velocity

  4. Set Density → Controls step population

  5. Add FX lanes for automation

  6. Perform live with macros, probability & randomisation


Fill Shortcuts (Expanded)

Action Combo
Open Fill Menu SHIFT + FILL
Scale-Locked Fill FILL → Notes → Scale
Chord Fill FILL → Notes → Chords
Random Fill FILL → Notes → Random
FX Fill FILL → FX 1 / FX 2
Velocity Fill FILL → Velocity
Fill Whole Track SHIFT + FILL ×2
Generative Fills FILL → Notes + FX lanes
Live Fill Morphing Map Chance + Sample Start to Macros
Probability Layers Stack tracks with different Chance %
Performance Toggle SHIFT + PLAY
Random All Tracks SHIFT + FILL ×2

Creative Fill Techniques (14 Workflows)

Each technique shows a goal, step example, FX setup, and performance idea.

1. Generative Drum Groove

  • Steps: Kick 1/5/9/13, Hats 50%, Snare Chance 40%

  • FX: FX1 Chance(40%), FX2 Velocity ±10

2. Snare Ghost Notes

  • Steps: Main snare 5,13; ghost notes randomised

  • FX: FX1 Chance(25%), FX2 Delay Random

3. Melodic Arp Runs

  • Steps: Scale-locked D Dorian, 16 random notes

  • FX: FX1 Glide(30%), FX2 Reverb Send

4. Ambient Pad Swells

  • Steps: Pads at 1,8,15; long releases

  • FX: FX1 Reverb Send(80%), FX2 Filter Sweep

5. Dub Delay Feedback Fills

  • Steps: Single hit /8 steps with FX tails

  • FX: FX1 Delay Feedback, FX2 Pan Spread

6. Reverse Glitch Drops

  • Steps: Hats 100%, Reverse Chance(30%)

  • FX: FX1 Reverse, FX2 Random Sample Start

7. Bass Glide Grooves

  • Steps: Root notes 1,7,12, Chance 20%

  • FX: FX1 Glide(40%), FX2 Lowpass Filter

8. Random Hat Rolls

  • Steps: Hats 75%, Chance 50%

  • FX: FX1 Chance(50%), FX2 Pan Jitter

9. FX Texture Bursts

  • Steps: Noise fills, randomised sample start

  • FX: FX1 Sample Start Random, FX2 Reverb

10. Granular Sample Spreads

  • Steps: Pads stretched across 32 steps

  • FX: FX1 Sample Offset, FX2 Chance(20%)

11. Chord Clouds

  • Steps: Random chord clusters

  • FX: FX1 Reverb Send, FX2 Pan Spread

12. Drum Ghost Accents

  • Steps: Kick/snare ghost notes, velocity 10–20%

  • FX: FX1 Chance(15%), FX2 Velocity ±5

13. Hybrid Fills

  • Steps: Track1 fixed, Track2 randomised 100%

  • FX: FX1 Pan Spread, FX2 Delay

14. Layered Texture Pads

  • Steps: Dual-pad tracks, one fixed, one evolving

  • FX: FX1 Glide(20%), FX2 Reverb Send


PAGE 2 — Generative Tricks + Performance Hacks

Generative Tricks (12 Advanced Workflows)

Trick Setup Result
Euclidean Rhythms FILL → Notes → Random Even, Density=5/16 Complex polyrhythms
Probability Humanisation Fill hats 100%, Chance=35%, Velocity ±10 Humanised grooves
Polymetric Arps 3 tracks → scales Cmin/Dorian/Lydian, step lengths 3/4/5 Cross-scale melodic flows
Self-Evolving Pads Sparse pads, Reverb Send Random(30%) Ambient evolving textures
Recursive Fills Resample → Re-Fill → Reverse Unique evolving loops
Randomised Chord Clouds Chords + Random Sample Start + Reverse(15%) Glitchy harmonic layers
Live Pattern Mutation SHIFT+FILL ×2 → full-track random Instant generative jams
Multi-Track Layering Kick=15%, Snare=40%, Hats=65%, Melody=20% Organic evolving grooves
Controlled Chaos Mode Macros + SHIFT+FILL engaged Predictable unpredictability
FX Lane Mutators Random Delay, Pan, Reverb lanes + Macro map Dynamic live fills
Automation Loops Macro mapped → Sample Start + Pan + Reverb Morphing fills on demand
Probability Bursts FX1=Chance(30%), FX2=Reverb Send(80%) Random big swells

Performance Hacks

  • Macro Morphing: Map Chance + Sample Start + Delay → live improvisation

  • Random Fill Toggle: SHIFT + FILL ×2 → auto-fills all tracks

  • Resampling Tricks: Bounce fills → reverse or slice into textures

  • FX Lanes as Engines: Random Delay, Pan, Reverb lanes for evolving jams

  • Hybrid Deterministic + Random: Core beats fixed, fills layered on top


PAGE 3 — Quick Reference Pro Panel

FX Defaults Library

Category Recommended FX Settings
Drums Chance=30%, Velocity ±10, Pan=20%, Delay=15%, TransientBoost=+5%
Bass Glide=25%, Lowpass Filter, Reverb=15%, Velocity ±5, SubGain=+3dB
Pads Reverb=70%, Highpass Sweep, Pan=30%, ShimmerFX=ON
Textures SampleStart=Random(30%), Reverse=25%, PanJitter=40%, StutterFX=20%

Macro Assign Presets

Macro Mapped Controls
Macro A Chance FX + Sample Start Offset
Macro B Reverb Send + Delay Feedback
Macro C Filter Sweep + Pan Spread

Probability Templates

Template Recommended Chance Settings
Groove Template Kick=20%, Snare=40%, Hats=60%
Dense Percussion Kick=15%, Snare=45%, Hats=75%, FX=30%
Ambient Pads Pads=20%, Textures=30%, FX=40%

1 Like

What’s Transient and shimmer FX?

That.. sounds like the LLM hallucinating :laughing:

5 Likes

good one! Incoming features that even polyend don’t know about. First attempt spelt trackker, tracker… still undecided on how useful this is but def getting warmer

1 Like

Gonna have to be honest, seems to me like yet more evidence that LLMs are pretty much useless.

1 Like