The effect Chance doesn't work in certain situations even at 100%

Bug Description

I’m not sure if this is a bug or something intentional, but it feels like it should work but doesn’t. So if you have a looping sample playing or held note, you can apply all kinds of effects after the sample is initially triggered like volume panning, pitch bends, etc. These all work as individual events but they stop working if they are paired with the Chance effect on the same line. This is true even with Chance at 100%. If you remove Chance and leave the other effect alone, it goes back to working. I’m wanting to have certain effects like that happen but have a chance for them to happen tied to them to more interesting generative tracks. If this isn’t a bug, I would like to have this as a feature request!

Steps to Reproduce

Here is an example of what I am doing. Say instrument 01 is a looping sample or any held note and it’s default panning is set to center (P0). I’m using panning here but any other effect works for this. I will then trigger the note and let it play and then have a step later that will affect it like this:

01|     C5  01  P0   - -

10|             P20  - -

The change in panning will happen in the current firmware regardless if the panning change at step 10 was in effect slot 1 or 2. These kinds of changes are pretty common for tracker music as I’m sure you know. Here is what I’m trying to do and it doesn’t work at all even if you put the chance up to 100%:

01|     C5  01  P0   - -

10|             P20  C100

If you remove the Chance parameter, it goes back to working perfectly and applying the change in the panning effect. This is also true for any other effects you try to apply in this manner. The only way it seems the chance effect works is when used with the actual note on event in my testing.

Occurrence / Frequency

Always

Found in Firmware

  • Version: 2.1.0 Beta 1
  • Build: 1153

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