I’m not sure if this is technically possible, but I’d love an to have the option for smooth transitions between steps like a crossfade/ramp between the value (ideally) or at least the volume of one step and the next.
This would include selectable curve shapes for the in and out transitions per step:
ramp up, ramp down, rectangle (current behavior), and a smooth curve up or down option.
This would let the sequencer create smooth morphing textures, greatly expanding the Mess’s sound design and texture evolution possibilities!
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Oh yes! If I’m understanding your idea correctly, this is a brilliant idea!
The idea of applying pre-defined “curve” options / shapes – per step, or across the length of all steps – would be very cool. And make this soooo much easier than adding per-step locked volumes.
- On a per-step basis, this might be a little like “Duty” and “Attack” on the Boss SL2 Slicer.
- Across the length of all sequence steps, this would amount to various degrees of “intensity”
Pick a wave/shape + Pick a % intensity.
Their is a glut of tools for “glitchy”, jumpy, stutter, and stagger type effects. MESS is brilliant at this. But perhaps now that MXR has released a very capably “glitch” type pedal (Textures), perhaps we have hit “peak glitch” – and what was “alternative” is now mainstream (and less cool?)
So, offering smooth step transitions - enabling “morphing textures” - in MESS would allow 4 layers of time-sync’d and related movement. Sign me up!
Great for pads / synths / layered vocals.
Would help drums “breathe”.
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Hi there!
I’m not sure if we’re talking about the same idea. Could you explain a bit more about the AI across the length of all the sequence steps
?
But the source of this reflection is exactly what you mentioned!!! For now, when we press play, it naturally tends towards a jumpy/stutter effect (which I love), but adding smooth morphing, or even a mix of both within a sequence, could be awesome in terms of texture evolution.
It could be implemented in the step menu (accessible by holding the step button), with a second menu accessed by tapping on a knob (using the same logic we have for switching pages in the track view).
The top-left macro could control the IN transition shape (ramp up / ramp down / square), with the top-right knob controlling the curve inclination. Same thing with the bottom-left and bottom-right knobs for the OUT transition.
If the transition were applied to the value, that would be awesome (although it could raise some questions with delay effects, as they would react differently if we changed the value progressively).
If the transition is applied to volume instead, that’s totally fine with me and seems easier in terms of resources?
Ha! It’s from mistakes that new things can happen.
So, in this case, my mistaken understanding of your idea stimulates a different (but maybe also good) idea?
What I was thinking of smooth step transitions, "across “all steps”…something like this where volume morphing is across the entire step-length of an effect slot:
- Slot 1 - 16 steps – apply chosen wave shape for volume morphing - 80% (deep volume morphing changes)
- Slot 2 - 4 steps – apply chosen wave shape for volume morphing - 80% (deep volume morphing changes)
- Slot 3 - 12 steps – apply chosen wave shape for volume morphing - 20% (shallow volume morphing changes)
- Slot 4 - 3 steps – apply chosen wave shape for volume morphing - 100% (very deep volume morphing changes)
The result would be the opposite from glitchy-stutters.