Noise color Effect for Sample Editor

What is the problem?

Lots of synthesizers have the ability to blend a noise source between the Oscillators. This can dirty or give character to a sterile sample.

The idea is inspired by the Model D Noise generator on the mixer section.

What should this feature achieve?

The Ability to blend/effect/mix your sample source with a “noise” generator effect.

It would then be cool to add more options to the noise palette as white, pink, brown, grey, violet, blue…etc… There is a nice explanation of the difference between pink and white noise in the original Moog Model D manual:

Do you have any draft

image

Color: Choose between white, pink, brown, grey, violet, blue, black…etc…
Volume: Choose how loud the blended signal should be.
Key: The option to show how fast the noise loop should be. [We could also use pitch or tune]

Are there any workarounds?

You can add your sound source to a pattern and on the next pattern you can add your noise sound and use the volume FX to blend the noise followed by render to mix them together.

Any links to related discussions?

N/A

Any references to other products?

N/A

1 Like

Super!

An envelope for the noise would be spantastik! With a delay …

So my consile would to have a DADSR under one of the softkeys (or hold shift for instant softkey overlay) + LP and HP

So 2nd page:

Delay Attack Decay Sustain Release. LP HP MIX

Dealy being very useful to reserve clean transients , attack stage and or for experimentation
:kissing_heart:
:v:

@here Thanks for your wish. It’s now ready for voting :slight_smile:

Just wanted to expand on this idea a bit…

Im sure the opener was mainly thinking of adding charisma to samples and indeed noise is a great tool. We use it in video editing aswell (same concept).

Now this isn’t just a gimmick, it wouldn’t be on one of the best drum machine in existence (Jomox Alpha-base) if it wasn’t a valid feature.

But to add fruit to the concept,; Via envelope control one can use this more as a sound design effect, soften a hit of a snare by mixingyin noise via short decay or add splash to a Decay of a Hihat via attack and sustain…

Anyway …Im thinking; why limit this to a noise🤓

How about a preset list of sound sources?

So instead of just a blend mix between white and pink noise, Have presets banks: from metallic sounds to Attack transients for kicks Toms and everything in-between :sunglasses:

Now on point of noise, there’s one thing to be running a continuous noise source through a VCA (ala Jomox) vs adding static noise to a sample … so why not take advantage of the fact that the tracker has a organic noise sources built in :nerd_face::kissing_heart:

And thats the built-in FM radio :clinking_glasses::heart_eyes:

So the idea would be to set frequency to “no station” to get noise and “capture” that into a sample /buffer /, that one can preview pitch around, mix in and HP LP filter untill it sits nicely with the source sample :fire::loud_sound:

So in concept;
if one simply wanted noise mixed with a sanple one could create multiple copies using a radio frequency and it be different noise in every copy vs just adding a noise once to one sample … this is subtle difference (it may not be a real noise into a vca)… but it definitely emulates the effect via multiple samples.

But the groovy thing is: one wouldn’t have to limit this to just radio noise :upside_down_face:, Capture anything from the radio (could be a voice from a sports presenter to a pepsi commercial… just capture and blend it to taste…

(mix, tune, envelope, sample start and HP/LP would be the perfect tools here)

Additionally a "2nd sample (from pool/ SD-card) could be used as a source for layering sounds… so layer snares with claps or whatever comes to mind)

Effectively this is now a sound-design element whereas one can blend/mix/ create everything from round robins to completely new percussions kits and/or sounds🔥

And perhaps in the future PE could update this “source blending” with: “phase modulation” between two sources :loud_sound::loud_sound: :sparkles::zap::hamsa:

Your welcome :kissing_heart::v:

1 Like

Very interesting expansion on my idea, thanks!

Im glad you’re positive about my rambling over you very ry well illustrated wish ( I could have worded the entire post in one sentence :wink:

On my MPC4k I would layer sounds all the time for exactly this kind of vibe, from vinyl noise to room reverbs or just alternative samples for unique layers.

The mod matrix is amazing on it you can route velocity to different destination to envelope stages or specific layers for very dynamic sounds. Each layer contains independent offset for tune, sample start and cutoff … really marvelous system.

The tracker is only 8x sterio poly so layers are expensive, this would adress it in a effective manner.

I would like to add if this would become a reality a “merge samples” command would be a nice addition if one where to work on round robins /doing multiple copies with layer variance … so if a you create a few snares with different characteristics it won’t have to take up sample slots… as they’d all live in one sample and just be triggered chop functionality… (also easier on sample management

So it be a nice touch to include add to chain option or just a batch merge option aswell

Anyway Im getting ahead of myself, feel free to udate the wish with your take/graphics if u feel it worthwhile add a bit of marketing “catching the votes” ala exotic name for the wish :sunglasses: and let it rain profits :wink:

Forgot about Pan …

But fooling around with pan image can be tricky if you cant audition and try the pan hf each layer …

So seeing that this is a offline command, I don’t see why the GUI couldn’t be used to show and edit 4 layers of sound before committing to a new file

Apologies… Im far from just noise layering at this point. Prepahs deserves its own thread…

:clinking_glasses: