Wondering about preferred approaches for getting realistic flams using the various timing / FX capabilities of the OG Tracker? Thanks for any insight you can provide!
hmmm, I think progressive overload had a tutorial on something like this but I couldn’t find it at first glance at the channel. Also just great tutorials in general - https://www.youtube.com/@progressiveoverload7320/videos
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https://www.youtube.com/watch?v=x1IUc55FrOY this one specifically for drum programming, but i don’t see flams in there.
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My personal workflow for this is:
- create a temp pattern, where you can create your flams in
- use two or more tracks for the different parts
- Use microtiming to get them close to eachother
- apply any effects that you might need (volume, filters, bitrcrush work best)
- Create a couple hits in succession, all with some slight differences
- Then render the entire thing to a sample
- Beatslice the new sample
- Profit

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