The Group With Last chance performs an action on the step whenever the previous step was also played i.e. if A (with chance conditions set on it) was played then B (with Group With Last on it) also would be played.
Would be great if there was also a chance setting that would be the exact opposite of that, i.e. if A was played, then B is not played, and, conversely, if A was not played, B is played.
What is the problem?
Missing functionality to build more complex probabilistic sequences.
What do you want to achieve?
With Group With Last itâs very easy to build random âfillsâ, i.e. series of notes that are played together sequentially.
Sometimes the user may want a pattern to sound different each iteration, but with a constant âdensityâ, i.e. the number of steps being played. As either of A or B always to be played, the chance chain A->B has constant âdensityâ of 1, not 2 or 0 as with Group With Last.
Imagine if a user program steps chance chains like A->B, C->D, E->F, G->H,
so the pattern can go like: ADFH, BCFG, ACFH and so on, that is 16 variations in total, but always exactly four steps to be played.
As chance for the first step can be set as percentage probability, we can have one step of the chain as âmore preferredâ than the other. Also, one could build patterns with alternating fills.
Are there any workarounds?
No.
Any links to related discussions?
No.
Any references to other products?
In Bitwig Studio this kind of operator is called âWithout previousâ (while Group With Last is called âWith previousâ).