Synth 1.1 Public Beta #2

Synth 1.1 Public Beta Firmware #2

Synth 1.1 Beta #2 includes Chord Editor bug fixes and improvements. Features from Beta #1 are also listed below and included in Beta #2.

Fixes

  • Turning the Chord Root in the Chord Editor to its minimum or maximum value could sometimes freeze the UI, requiring a restart
  • Flw Scale Size always displayed a value of 4 upon entering the Chord Editor, regardless of the actual value
  • Swapped values of Spread From/To parameters to show actual value in brackets and effective value outside of the brackets (before it was the other way around)

:warning: Beware that beta releases might introduce new bugs that may lead to loss of work, data corruption, performance degradation, or crashes. We recommend backing up your SD card before trying the beta.

If you run into any issues please share them with us by logging a Beta Bug in Backstage.
Thank you.

INSTALLATION GUIDE

Synth Firmware:
Synth_v1.1.0.1548beta.psf.zip (1.9 MB)

  1. Download and extract the firmware above
  2. Copy the .psf firmware file to your Synth SD card → Firmware folder
  3. Best Practice: save your current scene to avoid any potential data loss
  4. On the Synth menu navigate to Main Menu → System Settings → Firmware → Update Firmware → .psf file
  5. Click the encoder and confirm with Yes
  6. After the update create a new scene to initialize the config settings

Additions from previous Synth 1.1 Beta #1

3 Likes

Nice will we also se updates for the other devices?

2nd beta Firmware for Synth only :slight_smile:

Thank you Polyend Team :] Shared on facebook polyend synth group and on elektronauts polyend synth post and on discord!

Just tried this beta and the main issue I had is fixed (adjusting mixer levels while playing caused pops).
Didn’t notice new bugs.

There is however another issue I had noticed but I think I never opened a bug report: if one synth is playing, browsing presets on another, not playing synth, causes pops and the scrolling becomes a bit unresponsive.

I’ll open the bug report later today.

Yes :slight_smile: