What is the problem?
Synth can be a bit tedious to program at times, in that it’s a lot of back and forth screen to knob to screen to knob, and then switching between engines to fine tune to each other.
What should this feature achieve?
A random patch generation feature for the synth engines would be fun to get the creative juices flowing - select an engine and then select Randomize, and Synth will randomly assign a parameter value to every parameter in that engine. The user can then save it, edit it, or hit random again if they don’t like what they got the first time.
Are there any workarounds?
Not really
Any links to related discussions?
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Any references to other products?
The Prophet VS does this, and the Beetlecrab Vector follows suit as a modern Vector synth with this feature, they call it dice roll. Waldorf implemented this into several synths as well.