Locust Grove Cemetery: The Ultimate Boutique Amp & Fuzz

locust_grove_cemetery_v1.1.endl (17.5 KB)

- Left Knob (Dirt): Preamp Drive & Compression

- Middle Knob (Body): (Far Left = Huge/Bassy Resonance, Far Right = Tight/Trebly Articulation)

- Right Knob (Catacomb): A haunted echo chamber (Mix/Size/Feedback)

- Left Footswitch (Press): Instantly toggles between the Clean Channel (Blue LED) and the Overdrive Channel (Red LED).

- Left Footswitch (Hold): Toggles “Sympathetic Resonance” for a massive, thick pad-like undertone.

1. Dual Memory Banks (True Channel Switching)

This is actually two independent pedals in one. The Clean channel and Overdrive channel have their own isolated memory banks!

Set your Clean channel to a massive bassy resonance with lush Catacomb reverb, then tap the footswitch and dial in a screaming Overdrive channel with a tight treble tone and zero reverb. When you swap channels, the pedal instantly loads your saved parameters. If you reach down and turn a knob, it “catches up” and instantly overwrites that single parameter on the active channel.

2. Dual-Amp Stereo Architecture (The “Twin” Effect)

If you run this pedal in stereo (or on headphones), you are in for a treat. The engine splits the signal into two physical `TubePreamp` models.

The Right Amp receives a microscopic 20ms offset delay (the Haas effect) and is mathematically biased to crunch slightly differently than the Left Amp. The result is a massive, 20-foot wide “Wall of Sound” that sounds exactly like double-tracked studio guitars.

3. Boutique Signal Chain

We modeled an entire studio recording chain inside the engine:

- Modal Tone Synthesizer: The middle Body knob doesn’t just boost bass or treble; it uses 12 dynamically tuned Modal Biquad filters and a Diffuser to physically synthesize the “cabinet resonance” and depth of the tone from scratch. The filters are trained on actual instrument acoustic IR’s to not only simulate the bodies of the instruments sampled but to smoothly and dynamically interpolate any body size in-between.

- Tube Preamp & Rodent Fuzz: The Dirt knob sweeps from a pristine clean tone into a warm tube saturation (+15dB). If you switch to the Overdrive channel and crank the knob, the tube saturation seamlessly morphs into a hard-clipping Silicon Diode fuzz with a lowpass filter to roll off harsh high-end.

- Dynamic “Tight” High-Pass Filter: A dedicated filter tracks your Dirt knob to dynamically cut muddy bass out of the overdrive circuit.

- Optical Compressor: A built-in compressor keeps your dynamics studio-perfect.

- Catacomb Reverb: A 4x4 Feedback Delay Network (FDN) that perfectly emulates playing inside a giant stone chamber.

UPDATE: Parametric Body Reverb

This adds a major upgrade to the Body knob that completely changes how the tone engine works under the hood.

What Changed,

Previously, the Body knob was driving a comb-filter reverb alongside the modal filters. It sounded good, but it didn’t sound real. We went back to the original instrument impulse responses and performed Schroeder backward integration on each one, the same technique used by professional acoustic engineers to measure real rooms and concert halls.

We extracted 9 physical parameters from the reverb tails of each instrument body:

- RT60 — how long the cavity actually rings (spoiler: real instrument bodies are shockingly short, 17–37ms)

- Mean Free Path — the average time between internal wall reflections

- Reflection Density — how many bounces per second (a violin has 5,200/sec vs a double bass at 2,100/sec)

- Frequency-Dependent Decay — how fast lows vs highs die out (larger bodies absorb treble ~32% faster)

- Modal Density — how many resonant peaks exist per kHz

Every one of those parameters was curve-fit to a `log(value) = slope × log(body_size) + intercept` equation, which means the engine can now calculate the exact reverb characteristics of any body size, not just the four instruments we sampled. Turn the Body knob to 62cm and you get a perfectly interpolated instrument that has never existed — and it sounds physically correct.

The Logarithmic Knob

We also noticed the Body knob felt uneven — the bottom third barely changed, the top third changed too fast. This is because all the parameters follow power laws, so equal *ratio* changes in size produce equal tonal changes. We switched the knob from a linear mapping to a logarithmic one, so now every degree of rotation produces the same perceptual shift across the entire sweep. It feels buttery smooth from end to end.

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My mind keeps getting blown by what people are coming up with for the Endless. This is amazing @rootentity seriously!

Pretty cool sounding!

UPDATE v2: IR Convolution Body + Boutique Amp Overhaul

locust_grove_cemetery.endl (48.8 KB)

Two big upgrades in this release — the body engine has been completely rebuilt from the ground up, and the amp section has been replaced with a multi-stage boutique overdrive modeled after classic touch-sensitive designs.

Body Knob: Real Impulse Responses

The modal synthesis engine (12 biquad filters + diffuser) has been replaced with real impulse response convolution. It’s now using the actual IRs and blending between them in the frequency domain as you turn the knob.

Here’s the trick: instead of regenerating the IR every time the knob moves (which caused audible clicking), we pre-compute the frequency-domain partitions of all four IRs at startup. When you turn the knob, the engine just does a weighted blend of complex numbers no FFTs, no time-domain processing, no artifacts. The IR morphs smoothly and continuously.

Dirt Knob: Boutique Overdrive

The old tube clipper was functional but one-dimensional. The new amp sim is a 6-stage overdrive designed for touch sensitivity and dynamic response:

1. Dynamic Input Filter

automatically cuts low-end mud as you increase gain, keeping palm mutes tight

2. Envelope-Tracked Gain the amp follows your picking dynamics. Play soft and it stays clean; dig in and it breaks up. The slow release (~200ms) creates a natural “bloom” where notes swell into saturation

3. Asymmetric Soft Clipping the positive and negative halves of the waveform clip differently, generating even-order harmonics (2nd, 4th) that give it that sweet, vocal quality

4. Second Gain Stage at higher drive settings, a second clipping stage adds sustain and compression

5. Dynamic Midrange the tone shifts as you play harder. Low gain = sparkly and open. High gain = thick, vocal midrange that sings

6. Power Supply Sag loud transients briefly reduce the available headroom, compressing the attack naturally. This is the “feel” that makes a great amp respond like a living thing

The hard-clipping fuzz still blends in at the top of the Overdrive channel’s dirt knob, same as before it crossfades in smoothly from the boutique overdrive into full silicon-diode aggression.

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